They two are basically the same concept, they teach new skills, alter stats and decide what a character can equip.A patch isnt out as of this post, but you can patch the game yourself using resources found on the Monster Girl Quest wiki.Right now only a few battle things and a pointless fluff sidequest arent done, so if you want to jump in might as well whenever you want.
Monster Girl Quest Paradox Translation How To Do ThatThe wiki or the game should explain how to do that better then I can.
If you played the original you will notice a lot of this kind of stuff where you go to the same place, and what you end up doing has a similar result but the actual content is very different. This is a story about something going wrong and you have no idea what. And if you want to play this then at least read a plot summary of the first game. A lot of the charm and fun is how wrong things are from the original. Monster Girl Quest Paradox Translation Series He WasIn the original series he was something of a subversion of a hero, though it took until part 2 for that to come out. The problem here is that all the chemistry Luka and Alice had in the original series and really what made Luka interesting is gone do to the paradox stuff, making Ilias just way more interesting plot wise then Alice is. Though maybe Torotoro is aware of how kinda boring Alice is for story, as her ending in part 2 is way more interesting then what Ilias has setup going into part 3. In a normal fight you can have up to 8 party members(12 by the end of part 2), 4 active and the rest swap ins. Theres 7 difficulties so if you want a hard time and the need to have a party for every situation you can or you can play on super easy and just walk through everything. In combat affection is basically your recruitment bonus, most monsters are recruit-able and the higher the affection number is, the more likely after battle they will offer to join the army of units youll end up with. Out of battle affection affects item gifts and which h scenes you can see from a monster at will, you raise that in two ways. Either fight with them in the party for a whopping 1 affection per fight(you need 100 for most girls scenes and 2000-10,000 for all their items), or you can give them food. The whole point of the chef job is to make food to raise affection quickly to get scenes and honestly this is probably the biggest mechanic I could live without. Having to run through the party castle, find the new recruits just to give them some food whether I do it at the end of the game or every time I get new recruits is just annoying. Never played one.). Small medals, items in pots, class system, praying in towns for resurrection there and so on. Part of that is the amount of party members you can get(part 1 has slightly more party members then Pokemon in Gen 1), but there is also a complete job system. For explaining this stuff Ill talk about how to decide what a new characters role should be. Are they in a magic type job Is their race something like Harpy which sounds agility based Now go look at their trait in the status screen. Things like can always wear heavy armor, boosted damage from fire, or normal attacks hit x number of times. The biggest one though is what skill types can they always use.
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